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    Terra, Magical Adept // Esper Terra (FIN-511) - FINAL FANTASY: (enchantment, Extended Art) Foil

    $48.90 NZD
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    Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
    Mythic
    Clare Wong
    Standard
    Future
    Historic
    Timeless
    Gladiator
    Pioneer
    Explorer
    Modern
    Legacy
    Pauper
    Vintage
    Penny
    Commander
    Oathbreaker
    Standardbrawl
    Brawl
    Alchemy
    Pauper Commander
    Duel
    Oldschool
    Premodern
    Predh
    When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.


    Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.


    //


    Esper Terra


    (As this saga enters and after your draw step, add a lore counter.)


    [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.


    [IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).


    Flying
    When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
    Trance — , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    (As this Saga enters and after your draw step, add a lore counter.)
    I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
    IV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).
    Flying
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