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Duelists' Convocation International [Mystery Booster 2 Playtest Cards]
$1.00 NZD
%3Cp%3EEarn%20[points_amount]%20when%20you%20buy%20this%20item.%3C/p%3E
| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Enchantment |
| Rarity: | Common |
| Cost: | {2}{U} |
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
TEST CARD - Not for constructed play
![Duelists' Convocation International [Mystery Booster 2 Playtest Cards]](http://tcgcollectornz.com/cdn/shop/files/da56c50e-235c-4e55-92f8-bf6cdf39fe79_72b4172d-0731-4519-84f7-8929444c3db1.png?v=1772874744&width=1445)

