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    Baldur's Gate Wilderness (TCLB-000) - Battle for Baldur's Gate Tokens

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    Product description

    Dungeon
    Common
    Standard
    Future
    Historic
    Timeless
    Gladiator
    Pioneer
    Modern
    Legacy
    Pauper
    Vintage
    Penny
    Commander
    Oathbreaker
    Standardbrawl
    Brawl
    Alchemy
    Pauper Commander
    Duel
    Oldschool
    Premodern
    Predh
    Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
    Goblin Camp — Create a Treasure token.
    Emerald Grove — Create a 2/2 white Knight creature token.
    Auntie's Teahouse — Scry 3.
    Defiled Temple — You may sacrifice a permanent. If you do, draw a card.
    Mountain Pass — You may put a land card from your hand onto the battlefield.
    Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
    Grymforge — For each opponent, goad up to one target creature that player controls.
    Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
    Last Light Inn — Draw two cards.
    Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.
    Moonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast.
    Gauntlet of Shar — Each opponent loses 5 life.
    Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.
    Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.
    Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
    Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."
    Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
    Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
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