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    A-Master of Winds (ZNR-A-68) - Zendikar Rising

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    Product description

    Creature — Sphinx Wizard
    Rare
    Yigit Koroglu
    1/5
    Standard
    Future
    Historic
    Timeless
    Gladiator
    Pioneer
    Modern
    Legacy
    Pauper
    Vintage
    Penny
    Commander
    Oathbreaker
    Standardbrawl
    Brawl
    Alchemy
    Pauper Commander
    Duel
    Oldschool
    Premodern
    Predh
    Flying
    When Master of Winds enters, draw two cards, then discard a card.
    Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
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